p471.in1
======================
1
2

=================
p471.cpp
======================
#include <bits/stdc++.h>
// #include <coding_library/math/simplex.hpp>

using namespace std;

template<typename T1, typename T2>
ostream& operator<<(ostream& out, const pair<T1, T2>& x) {
    return out << x.first << ' ' << x.second;
}

template<typename T1, typename T2>
istream& operator>>(istream& in, pair<T1, T2>& x) {
    return in >> x.first >> x.second;
}

template<typename T>
istream& operator>>(istream& in, vector<T>& a) {
    for(auto& x: a) {
        in >> x;
    }
    return in;
};

template<typename T>
ostream& operator<<(ostream& out, const vector<T>& a) {
    for(auto x: a) {
        out << x << ' ';
    }
    return out;
};

template<class T = long double>
class Simplex {
  public:
    enum class Status { OPTIMAL, INFEASIBLE, UNBOUNDED };

    struct Result {
        Status status = Status::INFEASIBLE;
        T value = 0;
        vector<T> x;
    };

    static T eps() { return T(1e-9); }

    static T inf() {
        if constexpr(is_floating_point_v<T>) {
            return numeric_limits<T>::infinity();
        }
        return numeric_limits<T>::max() / T(4);
    }

    Result solve(
        const vector<vector<T>>& constraints, const vector<T>& rhs,
        const vector<T>& objective, bool recover_x = false
    ) {
        Result res;
        m = (int)rhs.size();
        n = (int)objective.size();
        if(m == 0) {
            res.status = Status::OPTIMAL;
            if(recover_x) {
                res.x.assign(n, 0);
            }
            return res;
        }

        const int slack = n + m;
        const int rhs_col = n + m + 1;
        const int width = n + m + 2;

        N.assign(width - 1, -1);
        B.assign(m + 1, 0);
        D.assign(m + 2, vector<T>(width, 0));

        for(int i = 0; i < m; i++) {
            for(int j = 0; j < n; j++) {
                D[i][j] = constraints[i][j];
            }
            D[i][n + i] = 1;
            D[i][rhs_col] = rhs[i];
            B[i] = n + i;
        }
        for(int j = 0; j < slack; j++) {
            N[j] = j;
        }
        for(int j = 0; j < n; j++) {
            D[m][j] = -objective[j];
        }
        N[slack] = -1;
        D[m + 1] = D[m];
        D[m + 1][slack] = 1;
        B[m] = m + 1;

        int x = n;
        for(int i = 0; i < m; i++) {
            if(D[i][rhs_col] < -eps()) {
                x = slack;
            }
        }

        if(!run_phase(1, x, slack, rhs_col)) {
            return res;
        }
        if(!run_phase(2, n, slack, rhs_col)) {
            res.status = Status::UNBOUNDED;
            return res;
        }

        res.status = Status::OPTIMAL;
        res.value = D[m][rhs_col];
        if(recover_x) {
            res.x.assign(n, 0);
            for(int i = 0; i < m; i++) {
                if(B[i] < n) {
                    res.x[B[i]] = D[i][rhs_col];
                }
            }
        }
        return res;
    }

  private:
    int m, n;
    vector<int> N, B;
    vector<vector<T>> D;

    void pivot(int r, int s, int width) {
        T pv = D[r][s];
        for(int j = 0; j < width; j++) {
            D[r][j] /= pv;
        }
        for(int i = 0; i < m + 2; i++) {
            if(i == r) {
                continue;
            }
            if(fabs(D[i][s]) <= eps()) {
                continue;
            }
            T f = D[i][s];
            for(int j = 0; j < width; j++) {
                D[i][j] -= f * D[r][j];
            }
        }
        B[r] = N[s];
        N[s] = -1;
    }

    bool run_phase(int phase, int x, int slack, int rhs_col) {
        int width = n + m + 2;
        int obj = phase == 1 ? m + 1 : m;
        for(int iter = 0; iter < 10000; iter++) {
            int s = -1;
            if(phase == 1) {
                for(int j = 0; j < slack; j++) {
                    if(N[j] == -1 && j != x && D[obj][j] > eps()) {
                        s = j;
                    }
                }
            } else {
                T best = -eps();
                for(int j = 0; j < slack; j++) {
                    if(D[obj][j] < best) {
                        best = D[obj][j];
                        s = j;
                    }
                }
            }
            if(s == -1) {
                if(phase == 1) {
                    for(int i = 0; i < m; i++) {
                        if(B[i] == slack) {
                            return false;
                        }
                    }
                }
                return true;
            }
            int r = -1;
            T best_ratio = inf();
            for(int i = 0; i < m; i++) {
                if(phase == 1) {
                    if(D[i][s] < -eps()) {
                        T df = -D[i][rhs_col] / D[i][s];
                        if(r == -1 || df < -D[r][rhs_col] / D[r][s] - eps()) {
                            r = i;
                        }
                    }
                } else if(D[i][s] > eps()) {
                    T ratio = D[i][rhs_col] / D[i][s];
                    if(ratio < best_ratio - eps()) {
                        best_ratio = ratio;
                        r = i;
                    }
                }
            }
            if(r == -1) {
                return false;
            }
            pivot(r, s, width);
        }
        return false;
    }
};

int payoff(int i, int j) { return abs(i - j) == 1 ? 1 : -1; }

long double solve_game(int n) {
    int cols = max(n - 1, 0) + 2;
    int vp = n - 1;
    int vm = n;
    vector<vector<long double>> a;
    vector<long double> b, c(cols);
    c[vp] = 1;
    c[vm] = -1;

    for(int i = 0; i < n; i++) {
        vector<long double> row(cols);
        int pin = payoff(i, n - 1);
        for(int j = 0; j < n - 1; j++) {
            row[j] = -(payoff(i, j) - pin);
        }
        row[vp] = 1;
        row[vm] = -1;
        a.push_back(row);
        b.push_back(pin);
    }
    if(n > 1) {
        vector<long double> box(n - 1, 1);
        a.push_back(box);
        b.push_back(1);
    }

    auto res = Simplex<long double>().solve(a, b, c);
    if(res.status != Simplex<long double>::Status::OPTIMAL) {
        return 0;
    }
    return res.value;
}

pair<int64_t, int64_t> to_fraction(long double x) {
    for(int64_t den = 1; den <= 200; den++) {
        int64_t num = llround(x * den);
        if(fabsl(x - (long double)num / den) < 1e-8) {
            int64_t g = gcd(llabs(num), den);
            return {num / g, den / g};
        }
    }
    int64_t den = 1;
    int64_t num = llround(x);
    return {num, den};
}

int n;

bool read() { return bool(cin >> n); }

void solve() {
    // The opening story is a red herring. The game we care about is the second
    // one: vot picks a in [1, N], Goryinyich picks b in [1, N] without seeing
    // a, and if |a-b| = 1 then vot pays Goryinyich a dollar, otherwise
    // Goryinyich pays vot. Both players maximize expected gain, so this is a
    // two-player zero-sum matrix game. Rows are vot's choices, columns are
    // Goryinyich's, and the payoff is P[a][b] = +1 when |a-b| = 1 and -1
    // otherwise.
    //
    // Rational play means a Nash equilibrium: neither player can improve
    // expected gain by unilaterally changing their mixed strategy. In zero-sum
    // games, every Nash equilibrium is a minimax pair (sigma, tau), and the
    // expected payoff E(sigma, tau) is the same at every equilibrium; that
    // common number is the game value v we output.
    //
    // With sigma on rows and tau on columns,
    //
    //     E(sigma, tau) = sum_{a,b} sigma(a) tau(b) P[a][b].
    //
    // Von Neumann's minimax theorem says v is unique and
    //
    //     v = max_tau min_sigma E = min_sigma max_tau E.
    //
    // How do we find the game value? Build the N x N matrix P and write two
    // linear programs. Goryinyich is the column player (maximizer). He chooses
    // a mixed strategy tau and a number v with the meaning: "no matter which a
    // vot plays, my expected payoff is at least v." Formally,
    //
    //     maximize v
    //     subject to   sum_j tau_j * P[i][j] >= v   for i = 1..N
    //                sum_j tau_j = 1
    //                tau_j >= 0
    //
    // So v is the best payoff Goryinyich can guarantee for himself by picking
    // tau; it is a lower bound on what he actually earns at equilibrium. vot is
    // the row player (minimizer). He chooses sigma and a number u with the
    // meaning: "no matter which b Goryinyich plays, his expected payoff is at
    // most u." Formally,
    //
    //     minimize u
    //     subject to   sum_i sigma_i * P[i][j] <= u   for j = 1..N
    //                sum_i sigma_i = 1
    //                sigma_i >= 0
    //
    // So u is the most Goryinyich can be forced to accept once vot plays sigma;
    // it is an upper bound on Goryinyich's payoff. Any real play sits between
    // these two stories: Goryinyich pushes v up, vot pushes u down.
    //
    // Strong duality applies because both programs are feasible and bounded
    // (payoffs lie in [-1, 1]). Then the optimal v and optimal u coincide, and
    // that common value is exactly the Nash/minimax game value we print.
    //
    // We solve the primal directly: substitute tau_N = 1 - sum_{j<N} tau_j,
    // split v = v_plus - v_minus with both nonnegative, and run two-phase
    // simplex on that standard-form LP. N <= 50 keeps the tableau small. The
    // optimum is rational and we print it in lowest terms.

    long double val = solve_game(n);
    auto [num, den] = to_fraction(val);
    cout << num << "/" << den << "\n";
}

int main() {
    ios_base::sync_with_stdio(false);
    cin.tie(nullptr);

    for(int test = 1; read(); test++) {
        cout << "Case #" << test << ": ";
        solve();
    }

    return 0;
}

=================
p471.ans1
======================
Case #1: -1/1
Case #2: 0/1

=================
statement.txt
======================
471. Funny Game
Time limit per test: 0.25 second(s)
Memory limit: 262144 kilobytes
input: standard
output: standard



Goryinyich and vot decided to play the following funny game.

Initially some natural number is written on the board. Players move in turns, Goryinyich starts the game. In each turn, player wipes the board out and writes new number equal to the difference between erased number and number chosen by the player. Player may choose any number between one and sum of squares of digits of number that is written on the board. If minimal number is written on the board, the player who got the number in his turn is considered to win. Minimal number is the smallest possible number with a given length and given sum of squares of its digits.

Consider the example. Suppose that number 20 is written on the board. Goryinyich may subtract any number from 1 to 22+02=4 from it. Any of these possibilities makes the number minimal in the abovementioned sense, so Goryinyich wins the game. But after the game was proposed by Goryinyich, vot claimed that Goryinyich went crazy, oversolved problems from Ural championships and vot will never play a game with such cumbersome and tedious rules. Instead, he proposed another game which, in his opinion, is much simpler and more cheerful.

Goryinyich and vot agree on some natural number N. Then vot writes some integer number a from 1 to N on a piece of paper and Goryinyich, unaware of the number written by vot, writes number b (also from 1 to N). If |a-b|=1, then vot pays 1 dollar to Goryinyich, otherwise Goryinyich pays the same to vot.

Your task is to find expected gain of Goryinyich. Of course, you should realize that the players are not stupid (actually, they even also participate in computer programming contests from time to time), so everybody will do his best to maximize expected gain from the game.

Input
Input file contains up to 10 lines, each containing number N from the problem statement (1 ≤ N ≤ 50).

Output
For every N in the input file write to the output file on a separate line the required number as an irreducible fraction. Minus sign, if necessary, should be in the numerator. Follow the format shown in the example below.

Example(s)
sample input
sample output
1
2
Case #1: -1/1
Case #2: 0/1

=================
