p101.ans1
======================


=================
p101.cpp
======================
#include <bits/stdc++.h>

using namespace std;

template<typename T1, typename T2>
ostream& operator<<(ostream& out, const pair<T1, T2>& x) {
    return out << x.first << ' ' << x.second;
}

template<typename T1, typename T2>
istream& operator>>(istream& in, pair<T1, T2>& x) {
    return in >> x.first >> x.second;
}

template<typename T>
istream& operator>>(istream& in, vector<T>& a) {
    for(auto& x: a) {
        in >> x;
    }
    return in;
};

template<typename T>
ostream& operator<<(ostream& out, const vector<T>& a) {
    for(auto x: a) {
        out << x << ' ';
    }
    return out;
};

class EulerianPaths {
  private:
    int n, m;
    vector<vector<pair<int, int>>> adj;
    vector<pair<int, int>> edges;
    vector<int> deg;

    void dfs(int u, vector<int>& path, vector<bool>& used, vector<int>& po) {
        for(; po[u] < (int)adj[u].size();) {
            int idx = po[u]++;
            if(!used[adj[u][idx].second >> 1]) {
                used[adj[u][idx].second >> 1] = true;
                dfs(adj[u][idx].first, path, used, po);
                path.push_back(adj[u][idx].second);
            }
        }
    }

  public:
    EulerianPaths(int _n) : n(_n), m(0) {
        adj.assign(n + 1, {});
        deg.assign(n + 1, 0);
    }

    void add_edge(int u, int v) {
        adj[u].push_back({v, m * 2});
        adj[v].push_back({u, m * 2 + 1});
        edges.push_back({u, v});
        deg[u]++;
        deg[v]++;
        m++;
    }

    vector<vector<int>> find_paths() {
        vector<bool> used(m, false);
        vector<int> po(n + 1, 0);

        vector<int> odd_vertices;
        for(int i = 0; i <= n; i++) {
            if(deg[i] % 2 == 1) {
                odd_vertices.push_back(i);
            }
        }

        int total_edges = m;
        for(int i = 0; i < (int)odd_vertices.size() / 2; i++) {
            int u = odd_vertices[2 * i], v = odd_vertices[2 * i + 1];
            adj[u].push_back({v, 2 * total_edges});
            adj[v].push_back({u, 2 * total_edges + 1});
            total_edges++;
            used.push_back(false);
            edges.push_back({u, v});
        }

        vector<vector<int>> paths;
        for(int u = 0; u <= n; u++) {
            if(!adj[u].empty()) {
                vector<int> path;
                dfs(u, path, used, po);
                if(!path.empty()) {
                    // Rotate the path so that we always start with a fake edge
                    // if there is at least one.
                    auto it = find_if(path.begin(), path.end(), [&](int x) {
                        return x >= 2 * m;
                    });
                    if(it != path.end()) {
                        rotate(path.begin(), it, path.end());
                    }

                    vector<int> current_path;
                    for(int x: path) {
                        if(x < 2 * m) {
                            current_path.push_back(x);
                        } else if(!current_path.empty()) {
                            paths.push_back(current_path);
                            current_path.clear();
                        }
                    }
                    if(!current_path.empty()) {
                        paths.push_back(current_path);
                    }
                }
            }
        }

        return paths;
    }

    pair<int, int> get_edge(int edge_i) {
        if(edge_i & 1) {
            return edges[edge_i >> 1];
        } else {
            return {edges[edge_i >> 1].second, edges[edge_i >> 1].first};
        }
    }

    vector<pair<int, int>> get_path_edges(const vector<int>& path) {
        vector<pair<int, int>> result;
        for(int edge_i: path) {
            result.push_back(get_edge(edge_i));
        }
        return result;
    }
};

int m;
vector<pair<int, int>> dominos;

void read() {
    cin >> m;
    dominos.resize(m);
    cin >> dominos;
}

void solve() {
    // - Model the domino set as a multigraph on vertices 0..6 (the pip
    //   values), where each domino (a, b) is an undirected edge a-b. Arranging
    //   all dominoes in a chain that matches touching halves is exactly an
    //   Eulerian path that uses every edge once.
    //
    // - EulerianPaths pairs up odd-degree vertices with extra fake edges so an
    //   Eulerian circuit always exists, runs Hierholzer's algorithm, then cuts
    //   the circuit at the fake edges to recover the real path segments. A
    //   single segment covering all dominoes means a valid line exists;
    //   otherwise there is no solution.
    //
    // - For each used edge we print its 1-based domino index and a sign: '+'
    //   if traversed in the stored orientation, '-' if reversed.

    EulerianPaths ep(6);
    for(int i = 0; i < m; i++) {
        ep.add_edge(dominos[i].first, dominos[i].second);
    }

    auto paths = ep.find_paths();
    if(paths.size() == 1) {
        for(int edge_i: paths[0]) {
            cout << (edge_i >> 1) + 1 << ' '
                 << (ep.get_edge(edge_i) == dominos[edge_i >> 1] ? '+' : '-')
                 << '\n';
        }
    } else {
        cout << "No solution\n";
    }
}

int main() {
    ios_base::sync_with_stdio(false);
    cin.tie(nullptr);

    int T = 1;
    // cin >> T;
    for(int test = 1; test <= T; test++) {
        read();
        // cout << "Case #" << test << ": ";
        solve();
    }

    return 0;
}

=================
p101.in1
======================
5
1 2
2 4
2 4
6 4
2 1

=================
statement.txt
======================
101. Domino

time limit per test: 0.25 sec.
memory limit per test: 4096 KB

Dominoes – game played with small, rectangular blocks of wood or other material, each identified by a number of dots, or pips, on its face. The blocks usually are called bones, dominoes, or pieces and sometimes men, stones, or even cards.
The face of each piece is divided, by a line or ridge, into two squares, each of which is marked as would be a pair of dice...

The principle in nearly all modern dominoes games is to match one end of a piece to another that is identically or reciprocally numbered.

ENCYCLOPÆDIA BRITANNICA


Given a set of domino pieces where each side is marked with two digits from 0 to 6. Your task is to arrange pieces in a line such way, that they touch through equal marked sides. It is possible to rotate pieces changing left and right side.


Input

The first line of the input contains a single integer N (1 ≤ N ≤ 100) representing the total number of pieces in the domino set. The following N lines describe pieces. Each piece is represented on a separate line in a form of two digits from 0 to 6 separated by a space.


Output

Write “No solution” if it is impossible to arrange them described way. If it is possible, write any of way. Pieces must be written in left-to-right order. Every of N lines must contains number of current domino piece and sign “+” or “-“ (first means that you not rotate that piece, and second if you rotate it).


Sample Input

5
1 2
2 4
2 4
6 4
2 1
Sample Output

2 -
5 +
1 +
3 +
4 -

=================
